Indie games
have become rapidly popular thanks to their low price, simple game mechanics
and easy access through a little something called Steam. Trine (2009) is the
third release in this genre by a Finnish gaming company called Frozenbyte. Their
first game Shadowgrounds (2005) and its sequel Shadowgrounds Survivor (2007)
received a fairly good reception despite their difficulty and repetitive
nature. Let’s see how Trine fairs, hmm?
You’re a
wizard, Harry! And a thief…and also a knight. Trine is a puzzling platforming
game where you control three characters. These three heroes happened to touch a
magical doohickey called Trine at the same time which caused all souls to be
bound to it. Trine is a nasty lil’ thing and will only let one of the characters
out to play while trapping the other two inside.
The full cast of the game. |
The game is
set in an old ruined kingdom far far away that fell to shit after its king
died. Lacking a proper ruler, the kingdom’s local magic started slowly turning
to the dark side and began bringing the dead back to life driving the land’s
inhabitants away from the realm. You must fix this! To do this, you must avoid
many gaps and spikes, kill even more skeletons and solve a few less puzzles
than you had to kill skeletons.
The
controls are pretty simple. You have your basic AWSD for moving your characters
around as well as a skill on both of the mouse buttons. Numbers 1-3 switch your
characters around. The thief, Zoya, can shoot her arrows and use a grappling
hook on wooden surfaces. The knight, Pontius, can swing a sword, a mallet and
block with his shield aaand the wizard, Amadeus, can make cute little boxes,
triangles and planks as well as levitate various objects in the game. All the
characters handle great and are easy to use for their designated tasks.
The scenery
in the game is just beautiful. The outdoor levels are filled with many green,
purple and red shiny things along with mushrooms and trees and other classical
fantasy elements. There are also dungeon and castle levels, which are mostly filled
with rocks, spikes and lava. Very appropriate. The gameplay between the level
types stays pretty much the same throughout the game, though some of the
enemies and obstacles vary.
Skeletons will fuck you up, even in mushroom kingdom. |
The music
ties the atmosphere together. Lovely, calming and slightly mystical music makes
you wish you were in a magic mushroom forest fighting skeletons and struggling
to get by with three separate bodies at your disposal. While that image may not
be the healthiest one out there, it goes along nicely with the game.
One of downsides
to the game, in my opinion is its repetitiveness. While the level scenery does
vary, you can’t help but think you’re doing the same things over and over
again. The enemies have very little variety besides how many hits they take
throughout the game, excluding a few boss-like monsters.
I also wish
there was a bit more to the plot. The narrator had a nice Gandalfy swag going
for him during the cutscenes and loading screens, but still, most of what he
said didn’t really grab my attention. Then again, this is a platforming game.
There’s only so much of a plot you can include to your quest to make it up and
to the right.
His breath must smell wonderful. |
While I
think it’s great that so many of the levels could be passed with almost any
character you wanted, it kinda made the characters less equal. Why would you
build a tower of boxes when you can just grapple your way up? Why would you
want to risk getting hit at close range when you can just shoot the enemy from
a safe distance? Yeah, you got it. The thief is simply the best character to
use in the game while the wizard is close to being useless. I found myself
using the wizard only for making a triangle for the thief to grapple to. The
warrior was only used when the thief was close to death or dead and I had to
break some bones of my enemies.
All things
considered, Trine is a short but fun game. It took me about six hours to beat
on the hard difficulty - on my first playthrough, so don’t expect a Donkey Kong
Country kind of experience in platforming. I didn’t notice any difference
between hard and very hard difficulty levels either. STILL, I’d say this is a
nice casual game for anyone who likes the genre. It looks, sounds and plays
amazing and it’s a cheap and great choice for speedrunning, should you be into
that sorta thing.
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