A little
over a month ago, on this blog I reviewed a little game called Trine. It was a
fun platforming game infused with beautiful scenery and music to fit the
atmosphere. Now, it’s time to take a look at the sequel of the said game. Will
Trine 2 match or even improve that what was Trine?
Trine 2
starts off a few years after where Trine stopped. This time, however, instead of being locked
up inside the Trine, our heroes are being lead by it, in a way. They come
across a flower that asks them to help find her sister. Later, it’s revealed that the flower was
actually a princess called Isabel who wants you to find her sister, princess
Rosabel. Thus the hunt for the princess sisters begins – saving them is your
quest in this game. Naturally, there are some plot twists to the story which
shall remain unrevealed.
The purple just never gets old. |
The first
thing you notice when you start up the game is how AMOOZING it looks. They upped the graphics from the first game
and somehow made everything seem even more vivid. There is a lot more
interaction with the background, things popping up, camera zooming in, lots of
wowiezowies. They also added new objects to work with such as tree saplings you
need to water, leaves that you can jump on but that give in when weight is
applied and jellowy mushroomies that go bouncy bounce.
The game
handles pretty much exactly the same as the first one. You still control the
same characters: Zoya the thief, Amadeus the Harry Potter and Pontius the obese
knight. They added a bunch of new skills for each character and along with that
changed the whole leveling up system at the same time. The characters now have
a shared pool of experience, so you can only pretty much assign a skill point
to one character at a time per each level.
Orc Smash! |
The game
itself works pretty much exactly like its predecessor. Controls are easy and
fluent, the characters respond nicely and the main skills of the characters
have remained the same. It’s really easy to just jump in a start playing the
game which is always a nice thing.
On my Trine
review, I hinted that the game could have been more challenging. To fix that,
the developers added a Hardcore mode, which basically means your characters are
revived only once at each checkpoint. Turning this mode off will make being
revived much simpler as you can do so an infinite amount of times.
They also
added a multiplayer feature to the game, which is something I unfortunately
didn’t get to try out before writing this review. Based on a few Youtube videos
it seems that the multiplayer is like singleplayer, only with two players (who
both have all three characters at their disposal) who are pretty much ghosts to
each other. Meaning they can’t hit each other or bump into one another.
Game of Thrones! |
Sadly,
every silver lining has a dark cloud inside of it. Out of the new things and
improvements they added to Trine 2 in comparison to Trine – most don’t really
impress me. Let’s begin with the new camera angle! As I mentioned earlier, the
game is a lot more detailed than Trine. I think it’s because of the detail that
the developers decided to zoom the camera in a lot when compared to the
original Trine. This limits your view of the surroundings drastically. Nothing
is more annoying than getting shot by a bad guy – one you can’t even see.
The
extended skills seem unnecessary to me. I was able to beat the game using only
the same basic skills that were available already in Trine. I couldn’t find any
use for the invisibility skill on the thief or the frozen shield skill for the
knight. I feel like the only reason they decided to go this way was to power
down the insanely awesome thief and add a few gadgets for the sake of
achievements. I didn’t unlock all of the skills. About halfway through the game
I was struggling to even pick them as none of the available ones seemed either
useful or interesting.
Yes, you need to enter that mouth. |
Battles are
really repetitive. It seems that every time you face a monster you’re fighting
the exact same fight over and over again. Trine 2 has even less monster variety
than Trine. There are some boss battle kind of enemies again as there were in
Trine, but fighting the same “boss” over and over again is still boring.
If you
liked Trine you’re most likely gonna like Trine 2 as well. If you’re hoping
Trine 2 to be hugely improved over Trine you’re most likely going be disappointed.
As a summary, Trine 2 is basically a graphically improved expansion to Trine
with some additions that feel somewhat like a forced effort. Unlike Trine, I
didn’t 100% Trine 2 and probably never will. It just doesn’t seem worth it to
me.
(Note: The screenshots are taken from Steam.)