Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Friday, October 26, 2012

Pokemon Black and White Version 2 [A Fat Jesus Video Game Review]


I opened my Pokemon Black and White review by saying that "Pokemon has grown up." I was in awe at how big the game was. From the story to the design to the Pokemon itself, it all felt bigger and more real than ever. I started seeing those teaser trailers for Black and White 2 and was immediately excited. From rumors that the colors of the numbers were related to Ruby and Sapphire incorporation to it's release earlier this month. This game is Pokemon's biggest release ever.


Like the first games you are welcomed to the world of Pokemon by Professor Juniper. She tells you about what Pokemon are, asks if you're a boy or girl, name and the usual. There's a pull in to your new starting town, Aspertia Town, where you're living with your mother. It's been two years since the events of the first games. She asks if you want a Pokemon, Pokedex and to go on your very own adventure. She proceeds to tell you that Bianca is waiting for you in town to give you your first Pokemon. When you step outside you meet your best friend and rival, and his little sister. We find out that Team Plasma, who is now disbanded, took her Purrloin and he swears to get it back. He sends her sister home and accompanies you to get you first Pokemon from Bianca. He will always have "raised" the opposite type than what you picked. Once Bianca is done giving you your Pokemon and Pokedex she shows you around and explains what the Pokemon Center is. Afterward you meet up with your mother and friends sister one last time before setting off on your grand adventure in the Unova region!


As I said in the intro, that the first installments of these games were huge and expansive. Rightfully so as they were the biggest Pokemon games EVER. Well that was until Black and White 2. Everything is somehow bigger and more grandiose than in their predecessors. The cities and landscapes from the first game are still impressive, but they've managed to find a way to almost fully utilize the DS's power in a Pokemon game for the first time here. The cut scenes are new, more complex and amazing. Also the camera pull backs when you're on a huge bridge or city are still there. Mind you this is not a 3DS game. The Unova region is bigger and filled with five new cities and at least six new caves and areas upon the existing ones in the region. Also every gym has been redone. The gyms in the Black and White blew my mind and these just improved upon them in such a good way. Each gym is different, interactive, imaginative and expansive. There are three new gym leaders in the region as well as a new Pokemon League Champion.

You can also catch non-fifth generation Pokemon almost from the get go. While with Pokemon Black and White I liked that you could only start off with new Pokemon, I'm fine with being able to start with any Pokemon in Black and White 2. My reasoning here is, I've played Black and White, I'm familiar with gen five Pokemon. Don't limit my choices in the second addition to the Unova region, and they didn't. The battling and animations are still spot on, I don't think they changed any sprites or anything. That doesn't bother me as nothing really needed to be done. Everything, including the attack animations in battle look fantastic. Triple and rotation battles are a little more prominent as well, which can be fun or frustrating depending on if you like those types of battles or not. 

The story is still great in this second part of the Unova region franchise. There's a familiar face as the "bad guys" in Team Plasma. But it's more like a renegade group of pissed off Team Plasma members still living in the past. The dialogue makes it feel that the RPG game its always been, the character development is still great and bringing back characters from the first game or changing their identities of established ones for this story was a great touch as well. The Pokemon Dream World is still in full force too. You can send your Pokemon to Dream World (on Pokemon-gl.com) where it collects berries, items and makes friends with Pokemon so that you can catch them in-game and put them on your team. The Entralink is still around too and you can still get stat-boosts and other effects for your in-game character after completing multi-player and single player challenges.


One of the first new places you're introduced to in the new Unova region is PokeStar Studios. Owned by Mr. Stu Dee-Oh, it's Unova's premiere destination for anything move related. Think of it as the Hollywood of the Pokemon world. It's a huge area that has a filming studio, theater with multiple screens and an area for hair and make-up. You can become a movie star if you visit this place and make movies, most all of them will be made with former gym leader Brycen. Movies are shot in the form of a battle with the likes of actions in scenes being the Pokemon attacks in a battle. There's different genres and difficulties depending on the movie you choose to do as well. The more movies you do, the more recognized (as an actor) you'll become.

Another great addition to the game is the medals. You complete various tasks in the game such as saving money, or buying a lot of things at the store and get medals for doing things. I think of this as the first time Nintendo has implemented something like an achievement system, like Microsoft and Sony have, and I really like it. As I keep playing it'll force my inner collector to want get all the medals as I already (try to) do on my PS3 and Steam games.

There's other things such as after story events, the new Dream Radar, the Battle subway being brought back, the new legendary Pokemon you can see (and form). As well as little things like keys to unlock different game modes, but I want to leave you with some things to discover on your own. I do want to highlight one more thing. That's the Pokemon World Tournament aka the PWT. Clay made this massive facility in Driftveil City where the Cold Stoage used to be. Here you can participate in various tournaments (single, double, triple battles, etc) to obtain battle points or BP to exchange for items, or get on win streaks to get medals. The cool thing about these tourney's though is that no one is off-limits once they're unlocked. You could run into Lance the Dragon Master, maybe some one like Cynthia, or any one of the gym leaders, world leaders, or champions from the previous games and regions. With so many fights and awesome leaders and champions to face this tournament is the most expansive ever in a Pokemon game.


After Pokemon Black and White I wasn't sure what was left for Pokemon to do. I had assumed that nothing more could be done or added without it feeling forced or out of place. Boy was I wrong and I can't find a single bad thing to say about Pokemon Black and White 2. Maybe this is my Pokemon fan boy talking, but these games are the best Pokemon games EVER released. From the updated graphics, the "big feel" of new Unova, the shiny new cut scenes (we've come a long way from SS Anne undocking in Vermilion), the brand new story, the extra bells and whistles added to the Pokemon and battling, these games are immense. I stated at the end of my Pokemon Black and White review that the game felt "complete." I'm not going to say that about this game, but not because it isn't. With the next installment they're going to find a way to either one up these two games or take a step back in production. This is the peak of Pokemon on the DS and handhelds in general. For now I'm just going to enjoy what is already hands down the best Pokemon game ever.


Monday, September 10, 2012

Donkey Kong Country Returns [A Fat Jesus Video Game Review]


Oh man, Donkey Kong Country Returns. If you know me, you know I love the original trilogy and that DKC and DKC2 are two of my all-time favorite games. This is one of those games that I've wanted to play since I heard about it's inception and then release on the Wii back in 2010. Unfortunately I didn't have a Wii until about this time last year and this game was (and still is) pretty expensive to buy. Like most newer Nintendo franchise games they never go down in price. But this griping is for another time. One of my best friends got me this for my birthday about a month ago now. Can't thank her enough. Being a fairly avid Donkey Kong Country player (on and off my cast) I knew I had to platform my way through this. For the most part, this barrage of newness of DK and Diddy on a modern console was a pleasure to go through.


We open Donkey Kong Country Returns on Donkey Kong Island. After a volcanic explosion the Tiki Tak Tribe, an evil group of tikis, arrive on the island and hypnotize all the animals to make them help steal all of DK and Diddy Kong's bananas. Since DK and Diddy are impervious to the hypnotic effects of the tiki's it's up to them to trek through the eight worlds on the island. They must defeat the Tiki Tak Tribe's leaders and reclaim the bananas (and island) that is rightfully theirs.


I was impressed with this game from the get-go. Controls we easy enough to get a hang of and even in the early part of the game you could tell there was gonna be a learning curve and this would be a challenging game. If you're playing one-player (which I kinda had to) you control DK and when you have Diddy with you he is perched on your back. When jumping with Diddy, he allows DK to float (with his jet-pack) for a period of time. I always thought of it as being kinda like Dixie Kong in DKC2 and DKC3. Without Diddy this game could be hell mode and with Diddy the levels were a bit easier, hard still in the end. 

Like every other good DKC platformer the levels looked great and they were challenging to boot. Maybe I'm just a newb at the game, but even something a simple as vine swinging (and even just jumping gaps) took me a bit to get used to. Still having to collect "KONG"  in each level was a nice touch as well. There are also a varying number of hidden puzzle pieces in each level you can collect for design bonuses and extras like that.  

Speaking of levels and worlds, there are a ton in this game. I would always be disappointed at the originals because the games felt short to me. Not this one. There's eight worlds and with at least five stages per world, it makes this game plenty long. If you're nuts like me there's "after the story levels" you can only unlock by collecting KONG in each level of a world. These levels, at least the ones I've done, are pure platforming and pure hard. I love it and it makes me wanna get better at the game and 200% it. Yes that's right, you can 200% this game. 

Can we touch on the art style as well? We can? Okay good. I loved the look of this game. Felt like updated Nintendo but still kept the old-school DK charm and feel. The colors are vibrant and visual appealing. The jungle levels really looked like their old school counter-parts while getting the ole once-over. Levels like the mine cart ones were the most fun to me. While they kept the same look and gameplay, they added enough into them make them new and different. Even the "LIMBO"-esque stages sprinkled in had me in awe because they did such a good job with them. Finally the music in this game is perfect. I love the original soundtracks for the original games. I think they're some of the best ever composed. This game uses THAT music, and only tweaks it enough to make me go, "Wow I like this cause it sounds like the original, but is updated for the Wii."


With the good comes the bad though. I would describe myself as a VERY easy to please gamer and by no means do I like to nitpick over minute details, glitches, etc. One minor thing, to me, was not having Kremlins or a "Krool" to look forward. It was a bit of a letdown, but probably for the best since Rare is dead (on Ninteno). But there were a couple of bigger things that had me frustrated beyond words that I want to write in this article.

First off in the one player mode, while I like having Diddy for the jet-pack usage (it can really save your ass in levels), not being able to switch between characters could be very annoying. There are some side scrolling and faster paced stages where I'd have loved to be Diddy and just tear through them. But nope, I have to be slow, clunky ole DK. I had a few people come in and say (I streamed my play-through of this live) that this was a pretty easy game. Then proceed to follow up with, "I did it on two-player with a buddy." Well I'm glad you had an easier time, but this game is hella hard with the monkey (literally) stuck to my back. This could be the nostalgia talking, but I kinda missed being able to switch between two characters. Not a huge deal once I got used to it all, but it just felt like the option in one player could've been included.

The other gripe I have with this game, and this is my big one, is the rocket levels. To me they serve no purpose in this game. You don't use the Wii motion in these levels, all you do it tap the a button to jet upwards or let up to drop. On top-down levels, you tap a to speed up via boosts. The problem with these levels is that the boosting is limited and can be sporadic. Only having one hit on these levels can be quite annoying as well when you're blowing lives and seemingly getting nowhere. Also the level leading to the final boss is one of these levels. A super hard sporadic top down rocket level. Leading to one of the hardest and most precise final bosses ever. While I don't have a problem with the boss, if you game over, then you have to do the level again and again. I just think this final level is bad design and that rocket levels in this game are pointless.


Aside from the gripes this is an amazing game. As I've already gushed about throughout this I love the original series and I really do think this game lives up to the original games that Rare put out on the SNES. DK and Diddy have been updated, but are still who I grew up with. The island is still the DK island I've grown to love (and at times curse to hell). The music and design are impeccable and look good on an HD screen. Finally the platforming is nuts and once you've gotten though the toughest parts you feel a fantastic sense of accomplishment. Donkey Kong Country Returns lives up to the name that it's predecessors set and hopefully sets up for more Donkey Kong games in the future!

Link to OP
http://matthewmday.blogspot.com/2012/09/donkey-kong-country-returns-fat-jesus.html